![]() Which just goes to show how serious the problem actually is. And it also really broke a few brains, based on the comments. Remember that? If not, go back and check it out. Which is a problem because (a) handling things not spelled out in excruciating detail is precisely what RPGs have to do in order to open the open-ended, do-anything gameplay that makes them a better choice than a video game or board game, and (b) because the GMs and the books both therefore train the players to not think outside their skill lists. But it was also about how that nice, elegant rule got buried in all sorts of crap so it’s hard to see clearly and how many of the GMs I talk to have a sort of “skill check first” mentality when adjudicating actions which makes it harder for them to figure out how to handle anything not specifically defined in the books. Last month, my ranty, pointless, rambling, pontificating BS article was about action adjudication in D&D and Pathfinder and how those games have this pretty good system for very easy action adjudication at their heart: the ability check, AKA the Core Mechanic, AKA the d20 System. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |